Helpful information on music for video games

Helpful information on music for video games

arcade musicFirst, let me acknowledge, I do have some musical background, like a music college about 15 years back, which I almost quit a couple of times, cause I hated sound and scales of a classical music at the moment. I also learn how to play jazz piano with my friends in a local group named DI-Jazz these days. This was a group of one man game, but it turned out to be a pretty cool approach with an original gameplay and high replay value, so I am proud of it

As a game programmer and designer, I mostly concentrated on the programming, AI, complete game design, gameplay and nice graphics. After the time of publishing was shut I knew I did not have any music or sound fx, but trusting that my musical experience would allow me quickly pass the point of devising sounds along with a background tune in one sitting the night prior to sending a game to the market. I thought I would play some jazz improvisation in my professional digital piano, which would seem pretty great, move it to my PC, and use it to the background song. Yamaha keyboards have some wonderful sound fx at various pitches, I could use built-in reverb or other post process fx along with these, which would cover my needs for the user interface UI sounds, like button clicks, button over sounds, etc.

Finally, I asked my Friend Michael, who is in game development, and he advised me to dig up my old music software CD I gave him few years back, and try to find a bit of a software named Sonic Foundry ACID Pro. Michael sent me a couple tunes he made in like 10 minutes each and I was totally charmed with the sexy rhythms and sounds! I downloaded bunch of Free ACID loops and began to play with my ACID Pro. I have to say it was a really nice addition to my experience of producing new computer games. It Appears that ACID would embed the ability of a professional excellent sequencer, mixer, recorder and. a knowledgeable sound engineer too! Thing is that ACID Functions with these samples called loops, they all are pieces of royalty free action music recorded professionally and comprising some acidizing data, allowing ACID to produce unique loops in various keys paste together without you even knowing it! The door is open for amazing things in the world of video game composition, but bear in mind that with great power, comes great responsibility. Let’s hope future video game music does not mess up things.